At first glance, it looks like a toy from the future, but after just a few seconds on the board, it becomes clear that there is more to it than a short-lived trade fair gimmick. The single-wheel, self-balancing electronic skateboard combines elements of skateboarding, surfing and modern sensor technology. It is aimed at young people who see movement not purely as a means of transport, but as an expression of style, control and body awareness.
The basic principle is quickly explained, but it is not trivial. Instead of four wheels, the board has only a single wheel, which is located in the centre under the standing surface. Stability is not achieved through mechanics in the traditional sense, but through electronics. Sensors continuously detect the rider's position, inclination and movement. The system reacts in real time and compensates for the rider's movements. Forward, backward and changes of direction are achieved solely by shifting weight. The rider does not steer using buttons or handlebars, but rather through posture and balance.
Inside, a combination of inertial measurement units and software algorithms is at work. Put simply, these are gyroscopes that register even the slightest change. As soon as the board is loaded horizontally, the system activates and begins to stabilise. Riders don't need to learn how to turn the board on, but rather how to let go. Relaxation is key, because the board takes care of the technical side of things. This is what sets the unicycle skateboard apart from traditional electric vehicles. It doesn't force you to control it, but rather rewards trust. Many users get the hang of it after just a few minutes of practice. The learning curve is steep, but not daunting. Small movements are enough to pick up speed or initiate a change of direction. The riding experience is reminiscent of carving, as known from surfing or snowboarding.
Those who step onto the board for the first time are usually guided. One arm is enough for stabilisation until the system takes effect. After that, the interaction between technology and body takes over. The direct response of the board is particularly striking. There is no delay, no artificial riding sensation. Instead, there is very immediate feedback, which builds confidence. Typical movements when riding are:
The board is not intended for small children, but for young people aged fourteen and above. The target group is teenagers who want to consciously distance themselves from classic toys. The product is positioned as mature, urban and slightly rebellious. It is not just about getting from A to B, but about self-expression in public spaces. The Neon brand positions the board accordingly. It is not intended to look cute, but technical, clear and a little edgy. The design is minimalist, the materials are robust and the surface is non-slip. The wheel itself is also made of durable rubber to absorb shocks and roll quietly. Neon is thus aimed at a target group that does not want technology explained to them, but wants to experience it.
The product's borderline position is exciting. On the one hand, it seems playful, almost like a gadget. On the other hand, it requires body control, practice and attention. It is not a vehicle that you use casually. When you ride it, you are fully present. That is precisely where its strength lies. The board demands active participation and rewards it with an intense riding experience. In conversation, it becomes clear that many users initially underestimate the board. What looks easy requires coordination. At the same time, a sense of achievement builds up quickly. Even short distances give you the feeling of having mastered something new. This interplay of challenge and quick reward is a key factor in its appeal.
At the time of its launch, the board is already available in the USA, including at major toy retailers. At the same time, the development of distribution structures in Europe and Asia is being driven forward. Market entry in Germany is announced for spring. Neon is thus deliberately targeting a phase in which outdoor exercise is becoming more attractive again. In the long term, it is conceivable that such self-balancing boards will establish themselves as a category of their own. They fit in with a time when technology is becoming more invisible and adapting more closely to people. It is not the user who learns the machine, but the machine that responds to the user. The single-wheeled electronic skateboard is thus exemplary of a development in which mobility, play and technology intertwine. It is neither a classic toy nor a pure means of transport. It is a device that reinterprets movement and does so precisely where young people are open to new things: in the feeling of controlling something themselves without having to control it technically.