The Spielwarenmesse regularly brings together companies that have established themselves in the market over decades. The family-run business John is one such stalwart.
The company operates in the business-to-business sector, relies on a broad product range and combines classic products with a consistent licensing business. In conversation with the managing director, it becomes clear how strongly the portfolio balances tradition with new ideas.
Balls have been at the heart of the product strategy for decades. John has been producing play and sports balls for over 50 years and continues to manufacture them in Freilassing to this day. Around 100 employees work there, and the majority of PVC balls are still manufactured in Germany. This continuity is an essential part of the brand identity. At the same time, the company responds to market cycles. Major tournaments such as European or World Championships regularly lead to rising demand – internally, these are referred to as ‘ball years’, during which sales growth accelerates significantly.
Collaborations also play a role. Working with personalities such as Paul Breitner is not merely a marketing tool, but part of the product development process. New models are tested and evaluated before they are launched onto the market. This creates a link between sporting expertise and mass-produced products.
Alongside its traditional core business, John has consistently expanded the licensing segment. The focus is particularly on Disney, with Europe-wide licences in place for key product areas. The portfolio is complemented by other well-known brands such as Fireman Sam, Paw Patrol, Masha and the Bear, and the Minions.
This brand diversity is particularly evident in simple, mass-market products. One example is balls with integrated effects: models filled with water, glitter and lights rely on visual appeal, whilst variants with LED technology flash or sparkle on impact. Such products are clearly designed to attract short-term attention and rely primarily on impulse purchases in retail. The selection of licences follows a clear logic: brand awareness, recognisability and a strong presence in the child’s bedroom. Brands are not considered in isolation, but as part of an overall range that appeals to different age groups.
A recurring theme in the range is the combination of movement and visual effects. Light, shine and simple interaction play a central role, particularly with younger target groups. Products must be immediately understandable and work without lengthy explanations. Typical features in the range are:
One of the key new additions is a product that stands out clearly from the existing range: the ‘My Starlight Stage’. This is a play tent designed as a stage. Equipped with lighting, an integrated disco ball and decorative elements, it creates an environment modelled on the pop and show experience. The thematic basis is provided by Disney, specifically the Violetta brand. Children can re-enact familiar scenes from TV series or music programmes in their play. The tent thus becomes not just a retreat, but a stage for role-play that is strongly influenced by media role models. The price point is between 49 and 59 euros. This places the product in a segment that remains affordable for many households without falling into the purely low-price range. Alongside this, there are other variants such as ‘My Starlight Home’ or ‘My Starlight Palace’, which vary on the basic principle.
The company’s overall profile stems from the combination of two approaches. On the one hand, there are tried-and-tested products such as balls, which are continuously maintained. On the other hand, new product lines are emerging that focus more strongly on experience and presentation.
It is striking that innovation does not primarily stem from technical complexity. Instead, it involves the expansion of existing concepts. A ball is enhanced by light, a tent by a stage and sound, a licensed product by additional visual effects. This strategy reduces development risks whilst simultaneously injecting fresh impetus into the product range.
John’s presence at the trade fair exemplifies how the toy market has changed. Traditional manufacturing remains relevant, but is supplemented by licensing models and media-driven themes. Products are no longer created solely from materials and function, but increasingly from brand worlds.
For manufacturers, this presents a twofold challenge. On the one hand, production processes must remain stable; on the other, the licensing business requires close coordination with rights holders and a keen sense of trends. Success depends on combining both areas. In John’s case, it is clear that this balance is achievable. The tradition in the ball sector is maintained, whilst new products respond specifically to current themes. In this way, the company positions itself in a market that is constantly changing but continues to draw on familiar play principles.