Spirograph and Marshmallow Madness from Playmonster

by J. Groh - 2026-02-18

For around 60 years, Spirograph has been synonymous with geometric patterns, gears and interlocking circles. The brand has accompanied generations. Now the concept is being expanded – not as a nostalgic reissue, but as a reorientation in terms of content. Playmonster combines two different approaches in its current presentation: creative art projects with Spirograph and a fast-paced reaction game called Marshmallow Madness. Both products show how classic game ideas can be developed further without losing their core.

Spirograph from PlayMonster

Spirograph as an art project with instructions

The new approach to Spirograph goes far beyond the familiar drawing game. For the first time, specific motifs can be created, including the Mona Lisa or a picture in the style of Van Gogh. The principle is similar to a paint-by-numbers system, but is combined with gears and stencils. The set includes coloured pens, numbered areas and various Spirograph elements. The numbers indicate which areas are to be filled in with which colour. Smaller gears are used in narrower segments, larger shapes in open areas. Step by step, a complete picture emerges. The process is deliberately time-consuming. It can take four to six hours to complete a motif. The result is not just a game sheet, but a work of art that can be framed. Versions with frames and high-quality fittings are planned for the future. The recommended retail price is around 24.99.

Spirograph as an art project with instructions
Spirograph paint by numbers with Van Gogh stencils

New target groups for an established brand

Traditionally, Spirograph was considered a game for children. The new concept shifts the age structure. It now also appeals to teenagers, young adults and, explicitly, women. The idea behind it is simple: many users liked the classic system, but saw little further use for it after trying it out for the first time. Feedback from the market indicated that although playing with it was fun, it did not produce any lasting results. The desire to create something permanent led to the new development. Inspiration came from an artist known as Spiro Girl, who creates professional works using Spirograph technology. In collaboration with her, the idea arose to structure the system in such a way that challenging designs are also accessible to beginners. This turns a construction game into a guided creative project – with a clear task and a visible end product.

Marshmallow Madness as a motor skills challenge

Marshmallow Madness as a motor challenge

In addition to the art segment, Playmonster focuses strongly on games with immediate interaction. Marshmallow Madness follows a completely different principle. Here, it's not about precision on paper, but about coordination and speed. Players put their hands into a construction that transmits movements via larger or smaller ‘play hands’. The aim is to pick up as many marshmallows as possible within 60 seconds and feed them to yourself. The larger version is mainly for demonstration purposes, while the more compact version is intended for home use and is easier to operate. The recommended retail price is 19.99. It is precisely the unfamiliar controls that make it so appealing. The movements are less precise than with your own hand, which leads to unpredictable situations. The game thrives on laughter, reaction and direct competition.

Marshmallow Madness from PlayMonster
PlayMonster new products at Toy Fair New York

Social dynamics instead of screen time

There is a clear philosophy behind both products. Toys should bring people together. Devices and displays dominate the everyday lives of many families. Analogue games, they believe, create a counterbalance. Spirograph encourages concentrated work over several hours. Marshmallow Madness focuses on immediate interaction in the room. Both concepts bring people together around a table – whether for creative exchange or quick competition. This strategy is also a response to changing consumer habits. The market demands products that not only entertain in the short term, but also offer an experience. An art motif that requires several hours of work or a game that requires physical presence fulfils precisely this requirement.

Positioning between tradition and reorientation

With Spirograph, Playmonster is drawing on an established brand that has been on the market for decades. At the same time, it is clear that standing still is not an option. The expansion into art projects, the collaboration with an artist and the planned higher-quality versions demonstrate strategic development. Marshmallow Madness complements this portfolio with a title that focuses on speed and group experience. While Spirograph is more quiet and concentrated, Marshmallow Madness thrives on dynamism and volume. Both products exemplify an approach that takes classic game mechanics seriously while recontextualising them. Spirograph and Marshmallow Madness from Playmonster thus mark two different but interconnected paths: creative immersion and collaborative experience.

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