Toy Fair 2026 in New York is considered one of the central meeting places for the international toy industry. In just a few days, topics that accompany manufacturers, retailers, licensors and the media throughout the year are condensed here: Which product ideas really sell on the shelves? Where is demand shifting – and why? And how is the relationship between classic play, digital supplements and new target groups changing?
Blasters bring sport and darts games together in a new way
In recent years, blasters have evolved from pure toys into a category in their own right, combining elements of sport, competition and leisure. Sport and play with dartsMirumi pocket pendant with movement and emotions
Technology products are often defined by their functions - displays, apps or artificial intelligence. Yukai Engineering takes a different approach with Mirumi. Cuddly toy with robotics on the handbagAlloy Alley and Mini Metal Racers from Toysmith
Small vehicles have been one of the most stable segments in the toy market for decades. With the Alloy Alley Pull Back Cars and Mini Metal Racers, Toysmith shows how classic play mechanics can be combined with new concepts. Vehicles to play with and collectPalm Pals and Spudsters plush figures with character
Small plush figures with a clear idea and well thought-out concept have established themselves as an independent segment in the toy market in recent years. Plush figures with characterLife cycle kits for butterflies, ants and ladybirds
Scientific topics are often difficult to convey to children in a way that they can grasp. This is exactly where Insect Lore's life cycle kits come in. The products enable children to not only learn about insect development in theory, but al... Observing the life cycle of insectsSpin Master Paw Patrol Dino Vehicle Rocky for the Dino Movie
The Paw Patrol series has been one of the most successful formats in the preschool sector for years. Hardly any other animated series has achieved a comparable presence in children's television and the toy trade worldwide. Dino Vehicle RockyOutdoor game Guess Who? and Tetris Tumble from Buffalo
Large-format games have been one of the more striking trends in the leisure sector for several years. What used to be a classic table game played in the living room now often appears in a much larger form – for garden parties, events or pub... Large-format games for outdoorsBeanie Bouncer toys from Ty for exercise and fun
Toys don't have to be complex to delight children. Sometimes a simple idea is enough – if it's well executed. The Beanie Bouncer toys from Ty follow exactly this principle. Beanie Bouncer soft toysRail Cube building block system with magnetic train for children
Toys that combine construction principles with technical concepts are among the segments experiencing particularly dynamic growth in the international toy market. The Rail Cube monorail system follows precisely this approach. Building block set monorail systemToniebox 2 with Pokémon figures for children
For several years now, the Toniebox has been one of the most successful audio play systems for children. With the new collaboration between tonies and Pokémon, the concept now includes another well-known brand. tonies with Pokémon figuresUSS Enterprise with Top Gun licence from Cobi
The USS Enterprise from Cobi is more than just another building block set. With 6,100 pieces, four Nano Jets and an official Top Gun licence, it marks the culmination of a series that has established itself internationally in recent years. Aircraft carrier USS EnterpriseSquishmallows as a global brand universe
Squishmallows will soon be celebrating their tenth anniversary. What began as a plush toy line has developed into an international lifestyle brand under the umbrella of Jazwares. Squishmallows soft toysLoops Lab Board combines music and technology
Loops Lab is a music mixing console that turns figures into instruments and makes bands sound on a board. Each figure represents its own instrument, and each placement on the stage immediately triggers a sound. Music tool for children and adultsFolkmanis Puppets focuses on hand puppets and play
Anyone passing by the Folkmanis Puppets stand at the Toy Fair in the Javits Convention Centre will quickly realise that this is not about effects, electronics or short-lived trends. The company has been in existence for 50 years and has bee... Animals as realistic hand puppetsShashibo as a screen-free game with magnets
At first glance, Shashibo looks like a cube, but behind its compact form lies a construction principle that can be transformed into over 100 shapes. Fold, twist, reconnect – every movement leads to a different geometry. Screen-free game as digital detoxYume brings Hello Kitty Soccer Fans as blind boxes
At the New York Toy Fair, Yume is presenting a range that combines two global themes: the appeal of Hello Kitty and Friends and the worldwide enthusiasm for football, known as soccer in some markets. Hello Kitty as a soccer playerBrio Flora: a new game for children
At the New York Toy Fair, Flora is being presented as a product that is more than just another addition to Brio's range. The concept is new, having been launched in Europe just a few months ago in autumn, and is set to be introduced to the ... Haptic game for childrenDiscover Wild Republic Snuggleluvs and Poppykins
When you enter the Wild Republic stand, you quickly realise that this is not just about soft toys. Snuggleluvs and Poppykins represent a toy concept that combines weight, haptics and conscious design. Wild Republic cuddly toysCarrera Hybrid combines slot car racing with AI
At the Toy Fair in New York, Carrera is focusing on a system that is deliberately understood as a further development of classic slot car racing. Carrera Hybrid has been available in the USA since 2025 and, according to the company, has bee... Carrera Hybrid Car Racing TrackRavensburger presents Spider-Man Gravitrax set
Visitors to the Ravensburger stand at this year's Toy Fair will encounter a licensed highlight for the autumn: the Spider-Man Gravitrax set. Gravitrax with Marvel Super HeroesPrimal Hatch Megalodon as a toy experience
When Spin Master introduced Primal Hatch under the Jurassic World label last year, it wasn't just about a new character. It was about an experience. An egg that appears to open itself. A dinosaur that breaks out. Spin Master Primal HatchBruder innovations for agriculture, construction and more
The VarioCar 2026 series marks a logical step forward for Bruder in the further development of functional toy vehicles. The new concept comprises four different vehicles, all equipped with articulated steering, which not only looks striking... New products at BruderSchleich expands portfolio in the US market
The US market remains a strategically important environment for Schleich. It is here that decisions are made about which product lines are internationally scalable and which adjustments to the range are necessary. New Schleich figuresSpirograph as an art project and Marshmallow Madness
For around 60 years, Spirograph has been synonymous with geometric patterns, gears and interlocking circles. The brand has accompanied generations. Now the concept is being expanded – not as a nostalgic reissue, but as a reorientation in te... Social dynamics instead of screen time
It is striking that in recent years, the industry has defined itself less by individual ‘miracle products’ and more by robust patterns: collector's and pop culture segments are gaining in importance, while parents are paying more attention to everyday usability, price sensitivity and clear quality signals when it comes to classic games. At the same time, the market is becoming more international – not only in terms of the origin of the products, but also in terms of brand worlds that have to function globally. For Messe.TV, the event is therefore a place where the toy industry can be observed in a very concrete way: not as a show, but as a working trade fair with clear business dynamics.
What was once a change is now a trend that has become established in recent seasons: the growing importance of adult buyers. This has led to increased demands in terms of value, design, collectability and recognisability. Collectible cards, building and construction worlds, and pop culture themes are no longer marginal areas in many product ranges, but rather sales drivers. Added to this is the licensing business, which is more dependent on content cycles: films, series and games provide impulses that can bundle demand in the short term – and thus also increase the pressure to be able to deliver quickly and position products cleanly. In this environment, brands that play out their worlds across multiple touchpoints gain an advantage: story, characters, social formats, retail campaigns, online communities. Toys are thus often less ‘reinvented’ and more translated into formats that can be connected again and again: limited editions, collector's editions, expansion sets, accompanying mini-series. This also changes the role of retailers – advice and presentation become more important because product experience and brand world belong together.
Technology does not automatically become an end in itself in the toy market. Much of what is sold as ‘smart’ fails in everyday use: operating hurdles, setup effort, data protection issues, battery issues, lack of durability. That is why it is interesting to see where digital elements actually prevail: where they provide benefits without destroying the core of the game. This ranges from learning and creative systems to toys that facilitate interaction but do not keep children glued to the screen. At the same time, it can be observed that content is being designed to be faster and more variable. Product texts, instructions, additional ideas or playful ‘challenges’ are becoming more modularised so that they can be played out consistently in retail, social media and platforms. Those who are present in many markets need a clear structure: product information, safety instructions, material specifications, variant logic. This is precisely where trend and practical issues come together: it is not technology as a buzzword that counts, but the ability to integrate a product cleanly into processes and communication.
A second area that can no longer be ignored is sustainability – less as a moral debate and more as an expectation in terms of material selection, packaging, reparability and transparency. Parents are paying closer attention to origin and ingredients, retailers to complaint risks and clear compliance, and manufacturers to resilient supply chains. This leads to a kind of ‘testing mentality’: which promises are measurable and which are just marketing? This has practical consequences that are also reflected in product design: more durable systems, replaceable components, fewer ‘disposable gimmicks,’ and a stronger focus on play value per material used. Not every category can implement this at the same speed – but the direction is clear.
For retailers, what matters is what sells consistently – regardless of short-term social trends. This explains why construction and collectibles segments are so strong in many countries: they work through repurchases, expansions and community effects. At the same time, classic family categories remain important, but need to be justified more convincingly: play value, quality, price, safety, availability. This leads to very concrete discussions at events like this one: How can a product be explained at the POS? What are the arguments beyond a logo? How quickly can supplies be replenished? What data must be available for online retail, marketplaces and branch logic? Toys are thus becoming more like ‘tradable systems’ – including image material, variant maintenance, clean master data and clear claims that are also legally valid.
The significance of Toy Fair 2026 does not stem from superlatives, but from consolidation: manufacturers meet buyers, licences meet product development, trend narratives meet hard retail practice. Anyone who wants to understand how toys are shifting towards ‘kidults’, collecting culture, responsible material selection and everyday technology will find a realistic picture here – including the points of friction. Because it is precisely where expectations and feasibility collide that it is decided what ultimately remains on the market.